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        • Origins in Miami: Seeds of a Playful Universe (2002–2004)
        • Building a World of Play: Interactive Installations (2005–2009)
        • Rainbow City: Exploding onto the Global Stage (2010–2012)
        • Animism, Art, and “Happy Virus”: A Philosophy of Play
        • Collaborations and Pop Culture Crossovers (2013–2017)
        • Post-Internet Explorations: From Virtual Worlds to NFTs (2015–2022)
        • Conclusion: Pop Spiritualists in a Connected Era
        • Afterword
      • From Dada Collages To Ai Art
        • Introduction and Personal Motivation
        • Dadaism: Collage and the Original “Anti-Art” Movement
        • AI-Generated Art: Algorithms as the New Collage
        • Comparing Dadaism and “AI-Artism”
        • Modality and Technique: Collage vs. Computation
        • Origins and Intentions: Art Movement vs. Tech Innovation
        • Reception and Cultural Impact: Anti-Art Manifesto vs. Existential Disruption
        • Outcomes and Future Trajectories: Lessons from Dada for AI Art
        • Conclusion: Art, AI, and Accessibility – A Personal Reflection
      • Healing from Trauma
        • Page 1
        • The Reaction Before the Origin Story
        • The Question I Cannot Fully Answer
        • The Earlier Papers, for Readers Who Are New Here
        • The Video That Made Me Want to Write This
        • The Trauma in the Middle
        • What Actually Healed
        • The Middle Path: Not Erasure, Not Perseveration
        • Afterword
      • Lights Sound Printing
        • Page 1
        • Lighting: High Color Fidelity vs. Spectral Restriction
        • Audio: Theatre Mic Techniques for a Hybrid D&D Game
        • Digital Fabrication: From Desktop 3D Printing to Stage-Size Scenery
        • Conclusion: Personal Reflections on Tech in Theatre
        • Afterword
      • Littlespaces
        • Overalls and Feeling Small
        • Voluntary vs. Involuntary Age Regression
        • Stress, Comfort, and Little Space
        • Age Regression vs. Age Play
        • The ABDL Identity and Spectrum
        • Community Norms, Safety, and Stigma
        • Unpacking Misconceptions
        • Afterword
      • Monoline
        • Origins, Purpose, and Brief History
        • Shel Silverstein’s Expressive Monoline Style
        • From Viral Outlines to Indie Cartoons: Monoline’s Digital Revival
        • Ghs
        • Joel Haver
        • Ginjaninjaowo
        • Matthew Mccleskey
        • Thatoneguysanimations
        • Uzumaki Tegaki Clip
        • Shermys Forest And A Kind Remark
        • Bridging Traditional and Digital: Community Art and Personal Practice
        • The Commercial and Algorithmic Appeal of Monoline
        • Communities and Culture: Constraints as a Creative Identity
        • Conclusion and Personal Reflections
        • Afterword
      • Never Have I Ever: Kinks
        • About Me
        • Aromantic Asexual Autonomy
        • A Space for Kink Exploration: Trials in Tainted Space
        • Consent and Customization in a Kinky Universe
        • From Kink Exploration to Relational Ethics
        • Doe Steele: The Trials in Tainted Space
        • Opening Up on Mhen’ga: Amber Changes the Game
        • Crew as Community
        • Relationship Anarchy Among the Stars
        • Afterword
      • Ps1lowpoly
        • Page 1
        • Early Low-Poly 3D: Console Limitations Shaping an Aesthetic
        • From Quirk to Art Form: Low-Poly Revival and Nostalgia
        • Modern Low-Poly in Contemporary Media and Art
        • Super Mario 64
        • Indie Animators and Series
        • Comedy Skits and Memes
        • Cozy vs. Creepy
        • Interview with an Appreciator
        • Conclusion
        • Afterword Fave (Interviewee)
      • Saved My Life
        • My Relationship With Food
        • My Trip to the Hospital
        • What My Journey Looks Like Now
        • Re-Learning My Purpose
        • Afterword
      • Slowart
        • Page 1
        • Additive
        • Subtractive (Decay)
        • Performative
        • Slow-Change (Growth)
        • Latent Activation
        • Pilgrimage
        • Witnessing
        • Conclusion: Embracing the Art of Slow Moments
      • The Life Death And Afterlife Of Mannequins
        • I. The Enduring Allure of Mannequins
        • II. The Material and Historical Trajectory of Mannequins
        • Evolution from Functional Forms to Lifelike Figures
        • The Fiberglass Revolution: Durability and Mass Production
        • III. Mannequins as Cultural Artifacts: From Discarded to Desired
        • The Paradox of Invisibility and Persistent Presence
        • Sustainable Second Lives: The Mannequin Madness Model (Judi Henderson)
        • Case Studies Of Mannequin Reuse
        • The Uncanny Valley: Mannakin Hall as Experiential Art (Roz Edwards)
        • IV. Mannequins in the Human Imagination: Companionship and Projection
        • V. Reflections on Mannequin Endurance: A Personal Synthesis
      • Valentine
        • Page 1
        • A Sweet Gesture After Lockdown
        • Yearning vs. Attraction
        • Thought Experiments with a Safety Net
        • The Fun of Shipping (Even for the Aro-Ace Crowd)
        • Conclusion: Choose Your Own Valentine
        • Afterword
    • Original
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      • Star Trek
        • USS Mesa
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      • Star Wars
        • Protocols and Princesses
          • Page 1
        • Shakka'Dira
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          • Page 4
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      • Trolls
        • Rave and Relaxation
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    • Original
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      • Northern Lights
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      • Virtual World
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          • 01 Bash
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          • 16 Alma
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          • 18 Yaml
          • 19 Sed
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        • Five Stories
          • 01 Cautious 01
          • 02 Desperate 01
          • 03 Fading 01
          • 04 Cautious 02
          • 05 Indifferent 01
          • 06 Gentle 01
          • 07 Cautious 03
          • 08 Desperate 02
          • 09 Fading 02
          • 10 Cautious 04
          • 11 Indifferent 02
          • 12 Gentle 02
          • 13 Cautious 05
          • 14 Desperate 03
          • 15 Fading 03
          • 16 Cautious 06
          • 17 Indifferent 03
          • 18 Gentle 03
          • 19 Cautious 07
          • 20 Desperate 04
          • 21 Fading 04
          • 22 Cautious 08
          • 23 Indifferent 04
          • 24 Gentle 04
          • 25 Cautious 09
          • 26 Desperate 05
          • 27 Fading 05
          • 28 Cautious 10
          • 29 Indifferent 05
          • 30 Gentle 05
          • 31 Cautious 11
          • 32 Desperate 06
          • 33 Fading 06
          • 34 Cautious 12
          • 35 Indifferent 06
          • 36 Gentle 06
        • Main Story
          • Page 1
          • Page 2
          • Page 3
          • Page 4
          • Page 5
          • Page 6
          • Page 7

September 2025 Newsletter


From Dan, Your Friend and Researcher

Dear Friends,

This month’s newsletter is a little different! Instead of a recap of my day-to-day, I am focusing on something I am very excited to talk about: my Art History papers. But first, let me show you a bit of fun I had with Lego.

Annie and Daisy as Lego figures.
Fig. 12.1: Annie and Daisy as Lego figures.

I was introduced to BrickLink this month, a site where you can source individual Lego parts or sets from resellers. With a little imagination and some lucky finds, I built Annie and Daisy as Lego figures (Figure 12.1). I am looking forward to experimenting more with hair, clothes, and accessories for future versions.

Now onto the main focus: my Art History papers. Over the past months I have been writing about topics that matter to me. I often include them as little bonuses alongside these monthly newsletters, so these may look familar! Even if you read all of the papers, still read to the end of this newsletter for a new annoucement about a future paper and future topics!

For these papers, they are about ideas I have carried for years, styles that inspire me, and even artforms that show up in my own creative life. They have been a joy to put together, and I hope they are fun for you to read as well. Please press on the blue links of any titles that interest you!

Friends With You.
Fig. 12.2: Friends With You.

The Journey of FriendsWithYou introduces an art collective built on joy and positivity. From plushies to massive installations, their work is immersive and playful. They completely changed how I think about color and animism in art. I wanted to share them because their use of lighthearted imagery carries a deeper meaning. Their philosophy continues to influence the way I create. I even draw in little nods to their art in my own!

From Dada Collages to AI Art.
Fig. 12.3: From Dada Collages to AI Art.

From Dada Collages to AI Art draws a line from dadaism, which was a purposeful movement of “anti-art,” to today’s rise of AI art. AI art often disrupts without intent, but I think it is worth asking what it could become if we give it context. This paper was fascinating to write because I see echoes of past movements in today’s debates. It was my way of suggesting that even disruptive tools can tease our intellect and provide some good. A biased perspective, but take that into account while reading! I try not to miss other perspectives in the paper either, so I have done my due diligence as best I can :)

Mannequins.
Fig. 12.4: Mannequins.

The Life, Death, and Afterlife of Mannequins gave me the chance to talk about mannequins as more than storefront props. They can be muses, fashion companions, or unsettling sculptures depending on the context. I especially love this topic because mannequins are personal to me. I decorate them with my sewing projects, and they appear in my stories. Writing this paper let me combine cultural history with my own creative connection.

Slow Art.
Fig. 12.5: Slow Art.

Slow Art explores art that takes time. Some pieces are slow to make, others are slow to experience, and some are performances that stretch over long durations. Writing it was like a meditation for me. I love slowing down with art and really sitting with it instead of scrolling past. This paper became my little invitation for readers to pause and think about art. A worthwhile read in this time of attention economy with social media apps. Those who are easily discomforted by ick, there's a small image on page three that might be worth skipping.

Monoline Art.
Fig. 12.6: Monoline Art.

Monoline Art: From Technical Pens to Digital Revival is my most recent paper, and perhaps the closest to home. The style of monoline uses a single line width. What began as a limitation later became a tool for animation and eventually a nostalgic style in contemporary work. I wrote about it because it has become my main way of drawing over the past two years. This paper was both research and a personal reflection on why I enjoy drawing this way.

PS1 low-poly graphics.
Fig. 12.7: PS1 low-poly graphics.

Coming soon is my next paper on PS1 low-poly graphics. It even features an interview from one of you folks who receive my newsletters!

My next paper will not be my last Art History paper, but after that I may move into Human Psychology or perhaps Game Design. I am excited to share more, and I hope you will join me on that journey.

That is September! Writing these papers has been fun, and I hope reading them can be just as enjoyable. Maybe one sparks your curiosity, or inspires you to think more deeply about your own interests. Whatever your passion may be, I encourage you to dive into it fully. Exploring what you love is always worth it.

See you next time!